<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer>
	<Data>
		<Sprite name="item_Sprite" fileName="game/player_cosmetics3.rttex" textureSize="32" frame="24,28"/>
		<RenderOptions>
			<Default>
				<Set name="PunchSoundOverride">HAND</Set>

				<Set name="DefaultRenderMannequinHandItem">false</Set>
				<Set name="RenderFrontArmInfected">true</Set>
				<Set name="RenderFrontArmInTheFront">true</Set>
			</Default>
		</RenderOptions>
	</Data>
	<RenderRules>
		<RenderHandItem>
			<SpriteRender name="item_Sprite" rotateOffset="true" alignment="UPPER_CENTER" blend="PREMULTIPLIED_ALPHA" stretchToTarget="false"/>
		</RenderHandItem>
		<Update>
			<StopIf>
				<IsWearing slot="SHIRT">ITEM_ID_TACTICAL_STEALTH_DEVICE</IsWearing>
			</StopIf>
			<AvatarTransform class="ArmAngle">
				<Set name="armName">arm2Angle</Set>
				<Set name="armAngle">-90</Set>
			</AvatarTransform>
		</Update>
	</RenderRules>
</ItemRenderer>