<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer item="ITEM_ID_CAROUSEL_HORSE">
  <Data>
    <Sprite name="s_foot1" fileName="game/player_feet16.rttex" textureSize="32" frame="31,14"/>
    <Sprite name="s_foot2" fileName="game/player_feet16.rttex" textureSize="32" frame="31,15"/>
    <Sprite name="s_pole" fileName="game/particles_large13.rttex" textureSize="64" frame="11,8"/>

    <Animations>
      <SpriteAnimation name="a_pole" sprite="s_pole" isLoop="true" animTime="800" autoPlay="true">
        <Frame>11,8</Frame>
        <Frame>12,8</Frame>
      </SpriteAnimation>
    </Animations>

    <RenderOptions>
      <Default>
        <Set name="ClothingOffsetFromShoes">-7</Set>
        <Set name="IsToRenderPants">true</Set>
        <Set name="IsVehicle">true</Set>
        <Set name="IsRidingBird">true</Set>
        <Set name="IncludeAllActions">true</Set>
        <Set name="ShouldHover">true</Set>
        <Set name="UserNameOffset">24</Set>
        <Set name="IgnorePunchTypeCheck">true</Set>
      </Default>
    </RenderOptions>

  </Data>

  <RenderRules>
    <RenderShoes>
      <SpriteRender name="s_foot1" offset="2,8" alignmentLeft="DOWN_LEFT" alignmentRight="DOWN_RIGHT"/>
      <SpriteRender name="s_foot2" offset="2,8" alignmentLeft="DOWN_RIGHT" alignmentRight="DOWN_LEFT"/>
      <StopIf>
        <IsAction>PUNCH</IsAction>
        <IsAction>BUILD</IsAction>
        <IsSitting>true</IsSitting>
      </StopIf>
      <AvatarTransform class="ArmAngle">
        <Set name="armName">arm2Angle</Set>
        <Set name="armAngle">-45</Set>
      </AvatarTransform>
      <AvatarTransform class="ArmAngle">
        <Set name="armName">arm1Angle</Set>
        <Set name="armAngle">-45</Set>
      </AvatarTransform>
    </RenderShoes>
    <RenderBehind>
      <StopIf>
        <IsZombified>true</IsZombified>
        <IsTrnsformed>true</IsTrnsformed>
        <IsSitting>true</IsSitting>
        <IsSleepingOnaBed>true</IsSleepingOnaBed>
        <IsWearing slot="SHIRT">ITEM_ID_TACTICAL_STEALTH_DEVICE</IsWearing>
      </StopIf>
      <SpriteRender name="s_pole" blend="PREMULTIPLIED_ALPHA" offset="0,5"/>
    </RenderBehind>
  </RenderRules>
</ItemRenderer>