<?xml version="1.0"?>
<ItemRenderer>
	<Data>
		<Sprite name="s_Hat" fileName="game/player_cosmetics3.rttex" textureSize="32" frame="2,23" />
		<Sprite name="s_Pet" fileName="game/particles11.rttex" textureSize="32" frame="27,11" />
		<Sprite name="s_StarTrail1" fileName="game/particles11.rttex" textureSize="32" frame="28,31" />
		<Sprite name="s_StarTrail2" fileName="game/particles11.rttex" textureSize="32" frame="30,31" />
		<Animations>
			<SpriteAnimation name="a_StarTrail1" sprite="s_StarTrail1" animTime="800">
				<Frame>28,31</Frame>
				<Frame>29,31</Frame>
			</SpriteAnimation>
			<SpriteAnimation name="a_StarTrail2" sprite="s_StarTrail2" animTime="800">
				<Frame>30,31</Frame>
				<Frame>31,31</Frame>
			</SpriteAnimation>
		</Animations>
		<RenderOptions>
			<Default>
				<Set name="NeedRenderPet">true</Set>
			</Default>
		</RenderOptions>
		<ParticleSystems>
			<ParticleSystem name="ps_StarTrail1" updateStage="RenderPet">
				<Emitter>
					<Set name="offset">0, -16</Set>
					<Set name="emissionInterval">0.05</Set>
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">s_StarTrail1</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 0</KeyFrame>
						<KeyFrame>0.2, 1</KeyFrame>
						<KeyFrame>0.6, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Set name="inSpecificOrder">true</Set>
					<Curve name="initialScale">
						<KeyFrame>0, 0.2, 0.2</KeyFrame>
						<KeyFrame>1, 1, 1</KeyFrame>
					</Curve>
					<Set name="lifeTime">1.5</Set>
					<Random name="initialAngle" min="-180" max="180" />
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="ps_StarTrail2" updateStage="RenderPet">
				<Emitter>
					<Set name="offset">0, -16</Set>
					<Set name="emissionInterval">0.2</Set>
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">s_StarTrail2</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 0</KeyFrame>
						<KeyFrame>0.2, 1</KeyFrame>
						<KeyFrame>0.6, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Set name="inSpecificOrder">true</Set>
					<Curve name="initialScale">
						<KeyFrame>0, 0.2, 0.2</KeyFrame>
						<KeyFrame>1, 1, 1</KeyFrame>
					</Curve>
					<Set name="lifeTime">1.5</Set>
					<Random name="initialAngle" min="-180" max="180" />
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
	<RenderRules>
		<RenderHat>
			<SpriteRender name="s_Hat" offset="0,-32" blend="PREMULTIPLIED_ALPHA" />
		</RenderHat>
		<RenderPet>
			<ParticleSystemRender name="ps_StarTrail1" />
			<ParticleSystemRender name="ps_StarTrail2" />
			<SpriteRender name="s_Pet" scale="0.7,0.7" alignment="DOWN_CENTER" />	
		</RenderPet>
	</RenderRules>
</ItemRenderer>
