<?xml version="1.0" ?>
<ItemRenderer>
    <Data>
        <Sprite name="Sprite27" textureSize="128,128" frame="0,0" />
        <Animations>
            <SpriteCurveAnimation name="Animation131" sprite="Sprite27" isLoop="true" autoPlay="true" animTime="100">
                <Curve name="alpha">
                    <KeyFrame>0,0.5</KeyFrame>
                    <KeyFrame>1,0.5</KeyFrame>
                </Curve>
            </SpriteCurveAnimation>
            <SpriteSinPulseAnimation name="Animation145" sprite="Sprite27" autoPlay="true" playOnState="GroundAir.OnGround">
                <Parameter name="scale.x">
                    <Set name="offset">1.5</Set>
                    <Set name="period">3000</Set>
                    <Set name="scale">0.05</Set>
                </Parameter>
            </SpriteSinPulseAnimation>
            <SpriteSinPulseAnimation name="Animation156" sprite="Sprite27" autoPlay="true" playOnState="GroundAir.OnGround">
                <Parameter name="scale.y">
                    <Set name="offset">1.5</Set>
                    <Set name="period">2500</Set>
                    <Set name="scale">0.05</Set>
                </Parameter>
            </SpriteSinPulseAnimation>
            <SpriteSinPulseAnimation name="Animation175" sprite="Sprite27" autoPlay="false" playOnState="GroundAir.InAir">
                <Parameter name="scale.x">
                    <Set name="offset">1.5</Set>
                    <Set name="period">1250</Set>
                    <Set name="scale">0.05</Set>
                </Parameter>
            </SpriteSinPulseAnimation>
            <SpriteSinPulseAnimation name="Animation185" sprite="Sprite27" autoPlay="false" playOnState="GroundAir.InAir">
                <Parameter name="scale.y">
                    <Set name="offset">1.5</Set>
                    <Set name="period">1500</Set>
                    <Set name="scale">0.05</Set>
                </Parameter>
            </SpriteSinPulseAnimation>
        </Animations>
        <ParticleSystems />
        <StateMachines>
            <StateMachine name="GroundAir">
                <States>
                    <State name="OnGround" />
                    <State name="InAir" />
                </States>
                <Transitions>
                    <Transition to="OnGround" from="InAir">
                        <Condition>
                            <IsVariableBool name="onGround">true</IsVariableBool>
                        </Condition>
                    </Transition>
                    <Transition to="InAir" from="OnGround">
                        <Condition>
                            <IsVariableBool name="onGround">false</IsVariableBool>
                        </Condition>
                    </Transition>
                </Transitions>
            </StateMachine>
        </StateMachines>
        <RenderOptions>
            <Default>
                <Set name="AdditionalClothingOffset">0</Set>
                <Set name="AllowChangePunchType">false</Set>
                <Set name="ClothingOffsetFromShoes">0</Set>
                <Set name="DefaultPunchSound" />
                <Set name="DefaultRenderMannequinHandItem">true</Set>
                <Set name="DisableDefaultAncestralParticleEffects">true</Set>
                <Set name="DisableWalkAnimation">false</Set>
                <Set name="EnableBobbingOffset">false</Set>
                <Set name="HasDeathParticles">false</Set>
                <Set name="Head.Sprite" />
                <Set name="Head.Sprite.Sit" />
                <Set name="Head.Sprite.Sleep" />
                <Set name="HideAngelOnDeath">false</Set>
                <Set name="HideAvatarOnDeath">false</Set>
                <Set name="HideParticlesOnSleepingInBed">false</Set>
                <Set name="HideParticlesOnTheaterSeat">false</Set>
                <Set name="HideParticlesOnTransform">false</Set>
                <Set name="IgnoreDefaultDamagedTileEffect">false</Set>
                <Set name="IgnoreDefaultDestroyedTileEffect">false</Set>
                <Set name="IgnoreParticlesInShadowMods">true</Set>
                <Set name="IgnorePunchTypeCheck">false</Set>
                <Set name="IgnorePunchTypeCheckForNormalPunchOnly">false</Set>
                <Set name="IgnorePunchTypeDamagedTileCheck">false</Set>
                <Set name="IncludeAllActions">false</Set>
                <Set name="IsBed">false</Set>
                <Set name="IsCar">false</Set>
                <Set name="IsFacingChangeDisabled">false</Set>
                <Set name="IsHorse">false</Set>
                <Set name="IsNightVision">false</Set>
                <Set name="IsPetWithLight">false</Set>
                <Set name="IsPulseShoes">false</Set>
                <Set name="IsRidingBird">false</Set>
                <Set name="IsRv">false</Set>
                <Set name="IsSkateboard">false</Set>
                <Set name="IsSurfboard">false</Set>
                <Set name="IsToRenderPants">true</Set>
                <Set name="IsToRenderParticlesWhenShrunken">false</Set>
                <Set name="IsVehicle">false</Set>
                <Set name="JumpEndStateRange">0</Set>
                <Set name="NeedRenderBareFeetWithShoesItem">false</Set>
                <Set name="NeedRenderPet">false</Set>
                <Set name="PetOffsetDuplication">32,0</Set>
                <Set name="PlayDefaultPunchAudio">true</Set>
                <Set name="PunchSoundOverride" />
                <Set name="RenderBackArmAfterItem">false</Set>
                <Set name="RenderBackArmBuild">true</Set>
                <Set name="RenderBackArmInTheFront">false</Set>
                <Set name="RenderBackArmInfected">false</Set>
                <Set name="RenderFrontArmInTheFront">false</Set>
                <Set name="RenderFrontArmInfected">false</Set>
                <Set name="RenderShoesWithMermaidTail">true</Set>
                <Set name="RenderWhenZombie">true</Set>
                <Set name="ShoesHidesBodyLegs">false</Set>
                <Set name="ShoesShouldIgnoreRaptorLegsOffset">false</Set>
                <Set name="ShouldHover">false</Set>
                <Set name="SleepHidesPlayer">false</Set>
                <Set name="UseActionsWithStates">false</Set>
                <Set name="UsePetForceFaceTime">true</Set>
                <Set name="UseRecoilAnim">false</Set>
                <Set name="UserNameOffset">0</Set>
            </Default>
        </RenderOptions>
    </Data>
    <RenderRules>
        <RenderBehind value="playerCenter">
            <PlayerSpriteRender name="Sprite27" offset="0,0" clearColor="255,255,255,0" dynamicMode="false" hiddenParts="SHOES|PANTS" />
            <Translate forceValue="false">-6,-20,0</Translate>
            <SpriteRender name="Sprite27" blend="NORMAL" alignment="CENTER" drawShadow="false" />
        </RenderBehind>
    </RenderRules>
</ItemRenderer>
