<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer>
  <Data>
	<Sprite name="cloud" fileName="game/dm_lfg5.rttex" textureSize="64" frame="0,0"/>
	<Sprite name="item_Sprite_2" fileName="game/dm_chestitem1.rttex" textureSize="32" frame="0,0"/>
	<Sprite name="windFeetSprite" fileName="game/dm_particles1.rttex" textureSize="32"/>
	<Animations>
		<SpriteAnimation name="wingFlexJump2" playOnAction="JUMP|FALL|IDLE|WALK" sprite="cloud" animTime="1200" autoPlay="true" isLoop="true">
			<Frame>0,0</Frame>
			<Frame>1,0</Frame>
			<Frame>2,0</Frame>
			<Frame>3,0</Frame>
		</SpriteAnimation>
		<SpriteAnimation name="wingFlexJump3" playOnAction="JUMP|FALL|IDLE|WALK" sprite="item_Sprite_2" animTime="1200" autoPlay="true" isLoop="true">
			<Frame>0,0</Frame>
			<Frame>1,0</Frame>
			<Frame>2,0</Frame>
			<Frame>3,0</Frame>
		</SpriteAnimation>
		<SpriteAnimation name="windFeetAnimation" isLoop="true" autoPlay="true" sprite="windFeetSprite" animTime="800">
				<Frame>0,1</Frame>
				<Frame>1,1</Frame>
				<Frame>2,1</Frame>
				<Frame>3,1</Frame>
				<Frame>4,1</Frame>
				<Frame>5,1</Frame>
				<Frame>6,1</Frame>
				<Frame>7,1</Frame>
		</SpriteAnimation>
    </Animations>
	<ParticleSystems>
			<ParticleSystem name="windFeetLeftParticle">
				<Emitter>
					<Set name="offset">-18,-14</Set>
					<Set name="randomizeInterval">true</Set>
					<Set name="intervalMin">0.2</Set>
					<Set name="intervalMax">0.2</Set>
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">windFeetSprite</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="isBackgroundParticle">false</Set>
					<Set name="relativeToEmitter">true</Set>
					<Set name="inSpecificOrder">true</Set>
					<Set name="initalRGB">1,1,1</Set>
					<Set name="initialScale">1,1,1</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 1</KeyFrame>
						<KeyFrame>0.2, 0.5</KeyFrame>
						<KeyFrame>0.6, 0.2</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Random name="lifeTime" min="0.2" max="0.3"/>
					<Random name="initialVelocity" min="-10,0" max="-30,0"/>
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="windFeetRightParticle">
				<Emitter>
					<Set name="offset">18,-14</Set>
					<Set name="randomizeInterval">true</Set>
					<Set name="intervalMin">0.2</Set>
					<Set name="intervalMax">0.2</Set>
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">windFeetSprite</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="isBackgroundParticle">false</Set>
					<Set name="relativeToEmitter">true</Set>
					<Set name="inSpecificOrder">true</Set>
					<Set name="initalRGB">1,1,1</Set>
					<Set name="initialScale">1,1,1</Set>
					<Set name="flipX">true</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Random name="lifeTime" min="0.2" max="0.3"/>
					<Random name="initialVelocity" min="10,0" max="30,0"/>
				</Particle>
			</ParticleSystem>
	</ParticleSystems>
		<RenderOptions>
			<Default>
				<Set name="ShouldHover">true</Set>
			</Default>
		</RenderOptions>
  </Data>

  <RenderRules>
    <RenderAura>
	  <SpriteRender name="cloud" offset="0,1" alignment="CENTER"/>
    </RenderAura>
	<RenderChestItem>
	  <SpriteRender name="item_Sprite_2" offset="-18,-10" alignment="CENTER" blend="PREMULTIPLIED_ALPHA" drawShadow="true"/>
    </RenderChestItem>
	<AddClothingParticles>
	<ParticleSystemUpdate name="windFeetLeftParticle"/>
	<ParticleSystemUpdate name="windFeetRightParticle"/>
	</AddClothingParticles>
	<RenderInFront>
	<ParticleSystemRender name="windFeetLeftParticle"/>
	<ParticleSystemRender name="windFeetRightParticle"/>
	</RenderInFront>
	<SwitchOffClothingParticles>
	<ParticleSystemOff name="windFeetLeftParticle"/>
	<ParticleSystemOff name="windFeetRightParticle"/>
	</SwitchOffClothingParticles>
  </RenderRules>
</ItemRenderer>