<?xml version="1.0"?>
<ItemRenderer>
	<Data>
		<Sprite name="chestBackgroundSprite" fileName="game/particles_large13.rttex" textureSize="64" frame="10,14" />
		<Sprite name="chestForegroundSprite" fileName="game/player_cosmetics3.rttex" textureSize="32" frame="22,25" />
		<Sprite name="hearthSprite" fileName="game/particles12.rttex" textureSize="32" frame="2,2" />
		<Animations>
			<SpriteAnimation name="MantleAnimation" sprite="chestBackgroundSprite" animTime="1000" autoPlay="true" isLoop="true">
				<Frame>10,14</Frame>
				<Frame>11,14</Frame>
				<Frame>12,14</Frame>
				<Frame>13,14</Frame>
				<Frame>14,14</Frame>
				<Frame>15,14</Frame>
				<Frame>12,14</Frame>
				<Frame>13,14</Frame>
				<Frame>10,14</Frame>
				<Frame>11,14</Frame>
			</SpriteAnimation>
			<SpriteAnimation name="heartTrail" sprite="hearthSprite" animTime="200">
				<Frame>2,2</Frame>
				<Frame>3,2</Frame>
			</SpriteAnimation>
		</Animations>
		<ParticleSystems>
			<ParticleSystem name="TrialParticle">
				<Emitter>
					<Set name="offset">0, -36</Set>
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">1</Set>
					<Set name="particlesToEmit">1</Set>
					<Set name="emissionInterval">0.1</Set>
				</Emitter>
				<Particle randomSpriteFrame="true">
					<Set name="sprite">hearthSprite</Set>
					<Random name="offset" min="-11, 0" max="11, 0" />
					<Set name="renderAlignment">CENTER</Set>
					<Random name="finalScale" min="0.1" max="0.25"/>
					<Random name="initialScale" min="0.1" max="1"/>
					<Set name="interpolateScale">true</Set>		
					<Curve name="initialAlpha">
						<KeyFrame>0, 0</KeyFrame>
						<KeyFrame>0.3, 1</KeyFrame>
						<KeyFrame>0.8, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Set name="useGravity">true</Set>
					<Set name="gravityVector">0, -30</Set>
					<Set name="lifeTime">0.8</Set>
					<Set name="inSpecificOrder">true</Set>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
		<RenderOptions>
			<Default>
				<Set name="HideParticlesOnTransform">true</Set>
				<Set name="HideParticlesOnTheaterSeat">true</Set>
			</Default>
		</RenderOptions>
	</Data>
	<RenderRules>
		<RenderChestBackItem>
			<SpriteRender name="chestBackgroundSprite" drawShadow="false" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_CENTER" />
		</RenderChestBackItem>
		<RenderChestItem>
			<SpriteRender name="chestForegroundSprite" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_CENTER" />
			<ParticleSystemRender name="TrialParticle"/>
		</RenderChestItem>
		<AddClothingParticles>
			<ParticleSystemUpdate name="TrialParticle"/>
		</AddClothingParticles>
	</RenderRules>
</ItemRenderer>
