<?xml version="1.0"?>
<ItemRenderer>
  <Data>
    <Sprite name="s_capeBack" fileName="game/particles_large14.rttex" textureSize="64"/>
    <Sprite name="s_capeFront" fileName="game/player_cosmetics3.rttex" textureSize="32" frame="19,23" />
    <Sprite name="s_sparkle" fileName="game/particles10.rttex" textureSize="32"/>
    
    <Animations>
      <SpriteAnimation name="a_Sparkles" sprite="s_sparkle" animTime="300" autoPlay="false">
        <Frame>0,29</Frame>
        <Frame>5,29</Frame>
        <Frame>6,29</Frame>
        <Frame>4,28</Frame>
      </SpriteAnimation>
      <SpriteAnimation name="a_cape" sprite="s_capeBack" animTime="1600" autoPlay="true" isLoop="true">
        <Frame>12,7</Frame>
        <Frame>13,7</Frame>
        <Frame>14,7</Frame>
        <Frame>15,7</Frame>
        <Frame>12,8</Frame>
        <Frame>13,8</Frame>
        <Frame>14,8</Frame>
        <Frame>15,8</Frame>
      </SpriteAnimation>
    </Animations>

    <StateMachines>
      <StateMachine name="Motion">
        <States>
          <State name="Idle" />
          <State name="Move" />
        </States>
        <Transitions>
          <Transition to="Idle" from="Move">
            <Condition>
              <IsVariableFloat name="speed.length" operator="Less" abs="true">0.1</IsVariableFloat>
            </Condition>
          </Transition>
          <Transition to="Move" from="Idle">
            <Condition>
              <IsVariableFloat name="speed.length" operator="Greater" abs="true">0.1</IsVariableFloat>
            </Condition>
          </Transition>
        </Transitions>
      </StateMachine>
    </StateMachines>

    <ParticleSystems>
      <ParticleSystem name="ps_SparklesTrail">
        <Emitter>
          <Set name="offset">-5,0</Set>
          <Set name="offsetFacing">true</Set>
          <Set name="emissionInterval">0.1</Set>
          <Set name="infParticles">true</Set>
	      <Set name="lifeTime">0.8</Set>
          <Set name="particlesPerEmission">2</Set>
        </Emitter>
        <Particle randomSpriteFrame="true">
          <Set name="sprite">s_sparkle</Set>
          <Random name="offset" min="-8, -4" max="8, 0" />
          <Set name="inSpecificOrder">true</Set>
          <Set name="lifeTime">1.5</Set>
          <Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
          <Curve name="initialAlpha">
            <KeyFrame>0, 1</KeyFrame>
            <KeyFrame>0.3, 1</KeyFrame>
            <KeyFrame>1, 0</KeyFrame>
          </Curve>
          <Random name="initialScale" min="0.3" max="0.4" />
          <Select name="initialRotationRate" input="randomNumber">
	          <Item>90</Item>
	          <Item>-90</Item>
          </Select>
          <Set name="useGravity">true</Set>
          <Curve name="initialVelocity">
	          <KeyFrame>0, -30</KeyFrame>
	          <KeyFrame>0.2, -20, -30</KeyFrame>
	          <KeyFrame>0.4, 50, -30</KeyFrame>
	          <KeyFrame>0.6, -50, -30</KeyFrame>
	          <KeyFrame>0.8, 50, -30</KeyFrame>
	          <KeyFrame>1, 0, 0</KeyFrame>
          </Curve>
          <Set name="gravityVector">0, 50</Set>
          <Random name="initialAngle" min="0" max="360" />
        </Particle>
      </ParticleSystem>
    </ParticleSystems>
  </Data>
  <RenderRules>
    <AddClothingParticles>
      <ParticleSystemUpdate name="ps_SparklesTrail" onState="Motion.Move"/>
    </AddClothingParticles>
    <RenderBackpack>
      <SpriteRender name="s_capeBack" offset="-16,-1" alignment="CENTER"/>
      <ParticleSystemRender name="ps_SparklesTrail"/>
    </RenderBackpack>
    <RenderFrontpack>
      <SpriteRender name="s_capeFront" offset="0,0" alignment="DOWN_CENTER"/>
    </RenderFrontpack>
  </RenderRules>
</ItemRenderer>
