<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer>
  <Data>
    <Sprite name="s_equip" fileName="game/player_cosmetics3.rttex" textureSize="32" frame="3,23"/>
    <Sprite name="s_sparkle" fileName="game/particles11.rttex" textureSize="32" frame="12,29"/>

    <Animations>
      <SpriteAnimation name="a_equip" autoPlay="true" sprite="s_equip" isLoop="true" animTime="1200">
        <Frame>3,23</Frame>
        <Frame>4,23</Frame>
        <Frame>5,23</Frame>
        <Frame>6,23</Frame>
        <Frame>7,23</Frame>
        <Frame>8,23</Frame>
        <Frame>9,23</Frame>
        <Frame>10,23</Frame>
      </SpriteAnimation>
      <SpriteAnimation name="a_sparkle" sprite="s_sparkle" animTime="300" autoPlay="true" isLoop="true">
        <Frame>12,29</Frame>
        <Frame>13,29</Frame>
        <Frame>14,29</Frame>
      </SpriteAnimation>
    </Animations>

    <StateMachines>
      <StateMachine name="Motion">
        <States>
          <State name="Idle" />
          <State name="Move" />
        </States>
        <Transitions>
          <Transition to="Idle" from="Move">
            <Condition>
              <IsVariableFloat name="speed.length" operator="Less" abs="true">0.1</IsVariableFloat>
            </Condition>
          </Transition>
          <Transition to="Move" from="Idle">
            <Condition>
              <IsVariableFloat name="speed.length" operator="Greater" abs="true">0.1</IsVariableFloat>
            </Condition>
          </Transition>
        </Transitions>
      </StateMachine>
    </StateMachines>
    
    <ParticleSystems>
      <ParticleSystem name="ps_Sparkles">
        <Emitter>
          <Set name="offset">0,0</Set>
          <Set name="offsetFacing">true</Set>
          <Random name="emissionInterval" min="0.4" max="0.8" />
          <Set name="infParticles">true</Set>
          <Set name="infLifeTime">true</Set>
          <Set name="particlesPerEmission">1</Set>
          <Set name="particlesToEmit">2</Set>
        </Emitter>
        <Particle>
          <Set name="sprite">s_sparkle</Set>
          <Set name="relativeToEmitter">true</Set>
          <Random name="offset" min="-10, -8" max="10, -2" />
          <Set name="inSpecificOrder">true</Set>
          <Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
          <Curve name="initialAlpha">
            <KeyFrame>0, 0.8</KeyFrame>
            <KeyFrame>0.8, 0.8</KeyFrame>
            <KeyFrame>1, 0</KeyFrame>
          </Curve>
          <Select name="lifeTime" input="randomNumber">
            <Item>0.3</Item>
            <Item>0.6</Item>
          </Select>
          <Random name="initialScale" min="0.5" max="0.8" />
          <Random name="initialAngle" min="0" max="360" />
        </Particle>
      </ParticleSystem>
      <ParticleSystem name="ps_SparklesTrail">
        <Emitter>
          <Set name="offset">0,0</Set>
          <Set name="offsetFacing">true</Set>
          <Random name="emissionInterval" min="0.1" max="0.3" />
          <Set name="infParticles">true</Set>
          <Set name="infLifeTime">true</Set>
          <Set name="particlesPerEmission">2</Set>
          <Set name="particlesToEmit">2</Set>
        </Emitter>
        <Particle>
          <Set name="sprite">s_sparkle</Set>
          <Random name="offset" min="-18, -8" max="0, 0" />
          <Set name="inSpecificOrder">true</Set>
          <Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
          <Curve name="initialAlpha">
            <KeyFrame>0, 0.8</KeyFrame>
            <KeyFrame>0.8, 0.8</KeyFrame>
            <KeyFrame>1, 0</KeyFrame>
          </Curve>

          <Select name="lifeTime" input="randomNumber">
            <Item>0.3</Item>
            <Item>0.6</Item>
          </Select>
          <Random name="initialScale" min="0.5" max="0.8" />
          <Random name="initialAngle" min="0" max="360" />
        </Particle>
      </ParticleSystem>
    </ParticleSystems>

  </Data>

  <RenderRules>
    <AddClothingParticles>
      <ParticleSystemUpdate name="ps_Sparkles" />
      <ParticleSystemUpdate name="ps_SparklesTrail" onState="Motion.Move"/>
    </AddClothingParticles>
    <RenderShirt>
      <SpriteRender name="s_equip" alignment="DOWN_CENTER"/>
      <ParticleSystemRender name="ps_Sparkles" />
      <ParticleSystemRender name="ps_SparklesTrail"/>
    </RenderShirt>
  </RenderRules>
</ItemRenderer>