<?xml version="1.0" ?>
<ItemRenderer>
    <Data>
        <Sprite name="Sprite27" textureSize="128,128" frame="0,0" />
        <Animations/>
        <ParticleSystems />
		<StateMachines>
			<StateMachine name="Punch">
				<States>
					<State name="No" />
					<State name="Yes" />
				</States>
				<Transitions>
					<Transition to="No" from="Yes">
						<Condition>
							<IsAction operatorType="NotEqual">PUNCH</IsAction>
						</Condition>
					</Transition>
					<Transition to="Yes" from="No">
						<Condition>
							<IsAction>PUNCH</IsAction>
						</Condition>
					</Transition>
				</Transitions>
			</StateMachine>
		</StateMachines>
        <RenderOptions>
            <Default>

            </Default>
        </RenderOptions>
        <VariableMap>
	        <Set name="saturationValue">0.5</Set>
	        <Set name="brightnessValue">4</Set>
	        <Set name="contrastValue">-0.75</Set>
	        <Set name="sittingOffset">0, 0, 0</Set>
	        <Set name="sittingOffsetTemp">-1, -1, -1</Set>
        </VariableMap>
    </Data>
    <RenderRules>
	    <RenderInFront value="playerCenter">
		    <StopIf type="or">
			    <IsRenderMod>RENDER_MOD_SPIRIT_GUIDE</IsRenderMod>
			    <IsRenderMod>RENDER_MOD_RAINBOW_GUY</IsRenderMod>
			    <IsRenderMod>RENDER_MOD_PLAYER_SHADOW</IsRenderMod>
			    <IsRenderMod>RENDER_MOD_MINI_YOU</IsRenderMod>
			    <IsRenderMod>RENDER_MOD_COLORED_SHADOW</IsRenderMod>
			    <IsRenderMod>RENDER_MOD_RENDER_TARGET</IsRenderMod>
			    <IsWearing slot="SHIRT">ITEM_ID_TACTICAL_STEALTH_DEVICE</IsWearing>
			    <IsWearing slot="SHIRT">ITEM_ID_ENCHANTED_ROBE</IsWearing>
			    <IsWearing slot="BACKPACK">ITEM_ID_WINGS_OF_INFINITY</IsWearing>
			    <IsSitting ItemID="ITEM_ID_THEATER_SEAT">true</IsSitting>
			    <IsZombified>true</IsZombified>
			    <IsVariableBool name="isMannequin">true</IsVariableBool>
		    </StopIf>
		    <AvatarTransform class="RenderData">
			    <Set name="saturation">saturationValue</Set>
			    <Set name="brightness">brightnessValue</Set>
			    <Set name="contrast">contrastValue</Set>
		    </AvatarTransform>

	    </RenderInFront>
        <RenderBehind value="playerCenter">
	        <StopIf type="or">
		        <IsRenderMod>RENDER_MOD_SPIRIT_GUIDE</IsRenderMod>
		        <IsRenderMod>RENDER_MOD_RAINBOW_GUY</IsRenderMod>
		        <IsRenderMod>RENDER_MOD_PLAYER_SHADOW</IsRenderMod>
		        <IsRenderMod>RENDER_MOD_MINI_YOU</IsRenderMod>
		        <IsRenderMod>RENDER_MOD_COLORED_SHADOW</IsRenderMod>
		        <IsRenderMod>RENDER_MOD_RENDER_TARGET</IsRenderMod>
		        <IsWearing slot="SHIRT">ITEM_ID_TACTICAL_STEALTH_DEVICE</IsWearing>
		        <IsWearing slot="SHIRT">ITEM_ID_ENCHANTED_ROBE</IsWearing>
		        <IsWearing slot="BACKPACK">ITEM_ID_WINGS_OF_INFINITY</IsWearing>
		        <IsSitting ItemID="ITEM_ID_THEATER_SEAT">true</IsSitting>
		        <IsZombified>true</IsZombified>
		        <IsVariableBool name="isMannequin">true</IsVariableBool>
	        </StopIf>

	        <ContextUpdate type="SetTintFromSlot">
		        <Set name="slot">CHESTITEM</Set>
		        <Set name="seedFG">false</Set>
	        </ContextUpdate>

	        <ContextUpdate type="SetTintFromSlot">
		        <Set name="slot">SHIRT</Set>
		        <Set name="seedFG">false</Set>
	        </ContextUpdate>	       

        </RenderBehind>
    </RenderRules>
</ItemRenderer>
