<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer NPCType="HealingAura" NPCTypeID="15">
	<Data>
		<Sprite name="sprite" fileName="game/bb_page1.rttex" textureSize="128" frame="4,4"/>
		<Sprite name="sprite_shield" fileName="game/particles_large9.rttex" textureSize="64" frame="15,5"/>
		<ParticleSystems>
			<ParticleSystem name="healingArea">
				<Emitter>
					<Set name="offset">0, 0</Set>
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="checkParticleNumToEmit">false</Set>
					<Set name="emissionInterval">3.9</Set>
					<Set name="particlesPerEmission">3</Set>
					<Set name="particlesToEmit">1</Set>
				</Emitter>
				<Particle usePlayerFacing="true">
					<Set name="offset">0,0</Set>
					<Set name="sprite">sprite_shield</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="renderAlignment">CENTER</Set>
					<Set name="relativeToEmitter">true</Set>
					<Set name="collisionDamageAmount">-5</Set>
					<Set name="destroyOnCollision">false</Set>
					<Set name="collisionSize">352,352</Set>
					<Set name="isCollisionDamageSecondsBased">true</Set>
					<Set name="lifeTime">4</Set>
					<Set name="interpolateScale">true</Set>
					<Set name="initialScale">0.5,0.5</Set>
					<Set name="finalScale">5,5</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 0</KeyFrame>
						<KeyFrame>0.4, 0</KeyFrame>
						<KeyFrame>0.41, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Set name="collisionType">
						<CollisionType>PROJECTILES</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>PLAYERS</CollisionFlag>
					</Set>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
		<Components>
			<Info/>
			<Movement>
				<Set name="IsStatic">true</Set>
			</Movement>
			<NPCRenderActionCmp/>
			<AttachmentCmp/>
			<Enemy>
				<Set name="SoulsReward">0</Set>
				<Set name="destroyTileId">0</Set>
			</Enemy>			
			<PlayerXMLAttachmentCmp>
				<Set name="AttachmentName">"HealingAura"</Set>
			</PlayerXMLAttachmentCmp>
			<DebugDraw/>
			<ParentInfo/>
		</Components>
	</Data>
	<RenderRules>
		<Update>
			<ParticleSystemUpdate name="healingArea"/>
		</Update>
		<SwitchOffClothingParticles>
			<ParticleSystemOff name="healingArea"/>
		</SwitchOffClothingParticles>
	</RenderRules>
</ItemRenderer>