<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="ANCESTRAL_PLANE">
	<Data>
		<Sprite name="s_Silhouette" fileName="game/bg_acwm_laye02.rttex"/>
		<Sprite name="s_FrontBuilding" fileName="game/bg_acwm_laye03.rttex"/>
		<Sprite name="s_MiddleBuilding" fileName="game/bg_acwm_laye04.rttex"/>
		<Sprite name="s_BackgroundBuilding" fileName="game/bg_acwm_laye05.rttex"/>
		<Sprite name="s_BackGradient" fileName="game/bg_acwm_laye05.rttex"/>
		<Sprite name="s_frontLayer" fileName="game/bg_acwm_laye01.rttex"/>
	</Data>
	<RenderRules>
		<RenderBackground>
			<ContextUpdate type="ScaleScreenHeight">
				<Set name="sprite">s_BackGradient</Set>
			</ContextUpdate>

			<ContextUpdate type="PositionParallax">
				<Set name="scale">0</Set>
			</ContextUpdate>
			<SpriteRender name="s_BackGradient" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />

			<ContextUpdate type="ScaleScreenHeight">
				<Set name="sprite">s_MiddleBuilding</Set>
				<Set name="padding">100</Set>
			</ContextUpdate>

			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.13</Set>
			</ContextUpdate>
			<SpriteRender name="s_BackgroundBuilding" offset="0, 0.432" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />

			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.3</Set>
			</ContextUpdate>
			<SpriteRender name="s_MiddleBuilding" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />

			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.8</Set>
			</ContextUpdate>
			<SpriteRender name="s_FrontBuilding" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />

			<ContextUpdate type="PositionParallax">
				<Set name="scale">1</Set>
			</ContextUpdate>
			<SpriteRender name="s_Silhouette" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
		</RenderBackground>
		<RenderForeground>
			<ContextUpdate type="PositionParallax">
				<Set name="scale">2</Set>
			</ContextUpdate>
			<SpriteRender name="s_frontLayer" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
		</RenderForeground>
	</RenderRules>
</ItemRenderer>
