<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="JellySlash" index="5" DungeonOnly="true">
	<Data>
		<Sprite name="sprite" fileName="game/npc1.rttex" textureSize="32" frame="12,7"/>
		<Animations>
			<SpriteAnimation name="slash_anim" sprite="sprite" animTime="800">
				<Frame>12,7</Frame>
				<Frame>13,7</Frame>
				<Frame>14,7</Frame>
				<Frame>15,7</Frame>
				<Frame>16,7</Frame>
				<Frame>17,7</Frame>
				<Frame>18,7</Frame>
				<Frame>19,7</Frame>
			</SpriteAnimation>
		</Animations>
		<ParticleSystems>
			<ParticleSystem name="projectile_particle" updateStage="OnCreate">
				<Emitter>
					<Set name="particlesPerEmission">1</Set>
					<Set name="offset">10, 0</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">sprite</Set>
					<Set name="offset">0, 0</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Set name="initialVelocity">10,0</Set>
					<Set name="initialScale">1.5,1</Set>
					<Set name="useTargetDir">true</Set>
					<Random name="lifeTime" min="0.6" max="0.8"/>
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="ps_projectile" updateStage="OnCreate">
				<Emitter>
					<Set name="particlesPerEmission">1</Set>
					<Set name="offset">10, 0</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">sprite</Set>
					<Set name="offset">0, 0</Set>
					<Set name="initialAlpha">0</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Set name="initialVelocity">10,0</Set>
					<Set name="collisionDamageAmount">40</Set>
					<Set name="destroyOnCollision">true</Set>
					<Set name="collisionSize">48,32</Set>
					<Set name="initialScale">1.5,1</Set>
					<Set name="useTargetDir">true</Set>
					<Random name="lifeTime" min="0.6" max="0.8"/>
					<Set name="collisionType">
						<CollisionType>PROJECTILES_ENEMY</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>PLAYERS</CollisionFlag>
					</Set>
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="hitSprite" updateStage="OnHit">
				<Emitter>
					<Set name="offset">0,0</Set>
					<Set name="lifeTime">0</Set>
					<Set name="particlesPerEmission">20</Set>
					<Set name="delayTimer">0.0</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">sprite</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Set name="initialVelocity">10,0</Set>
					<Set name="useTargetDir">true</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="lifeTime">0.6</Set>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
</ItemRenderer>