<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="LifeSteal" index="6" DungeonOnly="true">
	<Data>
		<Sprite name="s_HealthCross" fileName="game/particles11.rttex" textureSize="32" frame="19,20" />
   

		<ParticleSystems>
			<ParticleSystem name="TileHitFire" updateStage="OnCreate">
				<Emitter>
					<Random name="emissionInterval" min="0.05" max="0.1" />
					<Set name="particlesPerEmission">3</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">s_HealthCross</Set>
					<Set name="blendingMode">ADDITIVE</Set>
					<Set name="lifeTime">0.6</Set>
					<Set name="initialVelocity">0,-32</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 1</KeyFrame>
						<KeyFrame>0.5, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Random name="initialScale" min="0.4" max="1.2" />
					<Random name="offset" min="-8, -7" max="8, 7" />
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
</ItemRenderer>